Logica

Game Three: The end of the starless sea
0-level end

Final chapter in the 0 level adventure.

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Game Four: The companions reassemble
Level 1

  

The beginning of Session

  • The party decided to base themselves out of Halleyruck
  • They splashed around 200 gp in town to build a reputation for themselves as the heroes who defeated the minions of Chaos at  Felans Fortress.
  • They have named the boat Munin.

Halleyruck

Ye-Olde Alchemy Store:

  • Astrid purchased 3 bags of herbs
  • Ernie purchased anti-venom

The Leaky Crown Inn

  • Rostov was able to discover there are drugs and illicit substances down on the docks from one of the merchant ships belonging to a neighbouring Duchy.
  • A villager from Gaaery approached the adventurers and pleaded that they would come to her village and defend them from the horror from the deep.
  • Marvin, Cara & Ernie discover a rumour about Goblins in the west.

Halleyruck Docks:

  • Party goes down to the docks to find the merchant ship from  Cantor. The party signals for the sailors on the ship and discuss purchasing poison. The  Cantor sailors sell them 5 uses worth of monkshood poison. 

Travel to Tydon

It's discussed that the party would like to head west to Tydon and try to get magic for Marvin and also try to see the Duke and discuss the  Goblins and other information. They also take Cindy with them to find out more about the village Gaaery.

Tydon

Magic Shop:

  • Marvin finds a spell scroll that can be bought, something to do with flames and hands. The shopkeeper will not sell it for less than 50gp. 
  • Later Marvin returns with Cara and they negotiate buying the spell scroll for 40gp.

Alchemist Store:

  • Ernie meets with an Alchemist and pays him for a rush job to infuse 5 potions of monkshood for use to coat on weapons. The Alchemist completes the job in the time allotted.

The Duke's residence:

  • The party attempted to get a meeting with the Duke, but find he is not currently in residence. They arrange a meeting with the Seneschal.
  • Upon meeting the Seneschal they find the following information:

    • The  Duke is currently away on business. 
    • The  Goblins are hardly an issue, they haven't even considered deploying the army to deal with it.

      • [Side Note] They were able to persuade Seneschal that the army is currently deployed along the southern border.
    • He has heard of the village Gaaery, but knows very little about it. He supposes they may have folklore about a local monster but nothing he's ever heard about.

 The Harpy's Head Tavern:

  • Rostov and Ernie visited the  Harpy's Head since they had heard several Goblins worked there. 
  • They found a Goblin there who mentioned that he had heard of  Goblins causing problems on the western border. They are not of his clan as he is a swamp Goblin and not a hill Goblin. Hill Goblins are more violent and not related to him. 
  • Rostov questioned the Bartender and he said he'd heard about  Goblins and that they were causing a nuisance more than any major trouble and that Giirith was a good Goblin and one of his best workers. 

Travel to Gaaery:

  • On the trip, Marvin studied the spell scroll and learned the spell Flaming Hands.
  • The party discussed with Cindy the state of her Village and various other information. The party is suspicious of what they've heard.

Gaaery:

  • Upon arrival the villagers were happy to see Cindy's return but a little wary of the adventurers she brought with them.
  • They were led to the only stone structure in town, the village headman's house John Gaaery

John Gaaery's Residence:

  • John and his wife Estrelle greeted the party. 
  • They gave them some information about the past two times he remembers the  horror from the deep awakening and affecting the  Five Streams villages
  • He sent three runners to the other villages to get more information about what they may have seen in the recent week leading up to the  horror's awakening.
  • He provided them with a chest that was left behind by the leader of the Mystical Order when they were run out of town. In the chest was a gray cloak and a jeweled dagger. Lego Lass cast Detect Magic on the items and found the dagger to be magical. She could glean the following:

    • It has an enchantment that finds and harms it's targets easier [+1 to attack and +1 to damage]
    • It has a secondary enchantment that was hard to determine.
    • It also has a power that was not possible to recognise
  • The party agreed to wait for the runners to come back with the information from the other villagers in the morning and John would take them during the day to see the crevasse.

End of Session

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Game Five: The beast in the pit
I get two worms first, then three later

Beginning of session

  • Lego Lass being an elf only needed to meditate for 4 hours. She skulked around the village before dawn and didn't find anything out of the ordinary. She noted one of the runners, Tomes, come back just before dawn. As she made her way back to the stone house where the party was sleeping, a second runner, Ewes, returned. 
  • The party woke up and spoke to John and discussed the runners findings.

    • Ewes, who ran to Aben saw cloaked figures en-route to the town. The village headman there said they have seen cloaked figures in the area over the last few nights and was quite worried about the figures. He said that he had some men who would be willing to assist the party if they go to the Ravine.
    • Tomes, who ran to Cacot, said he arrived and the town was just empty. Noone was there. He spent roughly 20-30 minutes there but was thoroughly creeped out so returned as fast as he could.
    • Walter never returned from Brebury.
  • The party asked John if there was someone else they could talk to in town. He said that they could speak with Bruce.
  • The party talked to Bruce (and his lovely wife Brucette) about the Beast in the ravine and backed up everything John had said. They also confirmed that when the villagers ejected the cult from the Gaaery they suffered a loss of roughly 30-40 villagers to the wrath of the cultists. 

Traveling to Aben

  • On the way to Aben, Rostov investigated tracks and found nothing out of the ordinary. Upon getting closer to the village, Rostov once again checked and found tracks of roughly 10 humanoids carrying light gear coming from the Ravine had gone in the direction of the village. 
  • With the Village in-sight, the party discussed what to do. If there were cultists in the village or the villagers were hostile they didn't just want to go straight in, also they wanted to know where the tracks would lead. After a quick debate it was decided that Rostov and [[:marvin-mayhem | Marvin]] would continue following the tracks and that the rest would enter the village. 
  • Rostov and Marvin followed the tracks for roughly 30 minutes finding that the tracks skirted the village and then headed back to the Ravine.

Aben

  • Cara, Ernie, Lego and Astrid entered the village of Aben. The villagers looked worried and panicky. 
  • The headman of the village, Tobias, was called and he greeted the party. He was aware they were here from the runner, Ewes, who had been by the previous night. He explained that they'd seen the cloaked figures the previous night and had blocked off the roads to dissuade them from entering the town. He answered their questions regarding the history of the Beast in the pit. Midway through, Rostov and Marvin arrived in the town and joined the conversation.
  • Tobias took the party to the lone stone building in the village and gave them the item that had been left behind by the cultists a decade ago. It was a golden rod like scepter with jewels inlaid into the hilt. At the top was an egg like shape made of gold. He happily gave it to them to aid in their quest. He also promised the aid of two of his strongest men from the village. 
  • The party discussed with Tobias what the next best step would be to go to the other villages and formed a plan to checkout Cacot and then Brebury. If Tobias would send a runner to Gaaery and have John send some men that would be helpful and would mean they wouldn't have to strikeout from Gaaery the next morning. Tobias agreed and told them the best route to take.

Road to Cacot and what they found there

  • On the road to Cacot, Rostov, Legolass and Astrid were able to find trails leading toward the Ravine to and from the village. 
  • The village itself was empty. No sign of people leaving in a hurry, it's just empty and abandoned. 
  • Upon investigating the stone building like all the other villages, they spent time trying to determine if anyone was inside. Cara called upon Ormazd to sense if there was anything of magic or evil inside the building and sensed trace amounts of evil. After much deliberation and stealth, they finally determined the building was empty. Where the cults items were previously held beneath the wooden floors had been pried up and whatever was inside had been removed.
  • After investigating the whole time, they party determined that they would have enough time to get to [[Brebury | Brebury]] and then back to Aben and prepare for the next day.

Worms and Brebury

  • En route to Brebury the party discovered tracks that signified a lot of humanoids had come through recently within the last 12-24 hours. There are some drag marks that were easily discoverable.
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